Jan 04, 2007, 09:25 AM // 09:25
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#21
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Krytan Explorer
Join Date: Sep 2005
Guild: Clan W A S D [WASD]
Profession: W/E
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Servant of Kali is right. Only a few Anet employee's really know how the game works with regards to skill balancing.
Strength of Honor: skill is fine.
Quicksand (spirit and map effect): I'd like to see this not effect on auto attacks. It's just too brutal for warriors.
Attuned was Sonkai: seems fine to me.
Signet of Illussion: Hard one to look at, as it lets you do alot. I'd say maybe 3/4 second cast. The objective here is to make it take time to use, but not be so susceptible to interupt.
Warriors Cunning: That kind of buff would really make the skill too strong IMO. A warrior that can't be blocked/evaded is scary considering the state of spike in the game. Make that skill too usable and it will unbalance the rest of the game alot.
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Jan 04, 2007, 03:12 PM // 15:12
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#22
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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Well I agree with you quicksand at 2 energy would be brutal for warriors, it would have to then be changed to "2 energy while using non-attack skills, and 1 energy while attacking"
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Jan 05, 2007, 08:37 AM // 08:37
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#23
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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buuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuump
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Jan 06, 2007, 11:32 AM // 11:32
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#24
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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bUbuBuBububbubum,p!
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Jan 06, 2007, 11:55 AM // 11:55
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#25
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Why are you begging for this thread to be locked? People will reply when they so desire. Not like there aren't already dozens of skill balance threads out there already.
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Jan 06, 2007, 12:05 PM // 12:05
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#26
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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can you guys (anet) please nerf Dwarven Battle Stance?
actually, Im joking- just wanted to blurt out a random skill that nobody seems to use (personally, its one of my favorites- right up there with iW)
Its funny- water trident- anyone else remember the beta-test "abominable snowman" build? I think that was the first build I ever won an RA match with... almost 2 years ago lol...
...OK but seriously- am I really the only person who actually uses Dwarven Battle Stance? lol
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Jan 06, 2007, 12:20 PM // 12:20
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#27
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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Quote:
Originally Posted by kvndoom
Why are you begging for this thread to be locked? People will reply when they so desire. Not like there aren't already dozens of skill balance threads out there already.
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Cause I felt like it? Every other skill balance thread ends up in 4000 people saying NERF SEARING FLAMEs, with 4000 othe rpeople saying DONT YOU NOOOOOOOOOB!
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Jan 24, 2007, 06:31 AM // 06:31
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#28
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Quote:
Strength of honor
1..8 to 2..12. Reason:Now its only slightly worse than conjure lightning, etc
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It's actually better, because SoH and CL work differently. CL adds in another damage source, therefore Shield of Aborpsion and Shielding Hand will reduce damage from each of the source. SoH adds to base damage, it count as one source of damage.
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Jan 24, 2007, 11:03 PM // 23:03
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#29
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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wow.. check out the new skills updates about water trident,frenzied defence, and wither. Anet totally accepted my comments directly! I feel so loved now.
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Mar 19, 2007, 01:28 AM // 01:28
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#30
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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I'm going to bump this because I realised that it wasn't just water trident and wither that were directly applied almost verbatim, it was quite a few. I'm going to edit this thread regularly to show general comments about the buffs/nerfs by each skill and put up suggestions from other people.
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Mar 19, 2007, 04:37 AM // 04:37
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#31
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Technician's Corner Moderator
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
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Quote:
Originally Posted by Not A Fifty Five
Mending:
1..4..5 regen. Reason: mending refrain.
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Are you saying to buff Mending?
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Mar 19, 2007, 04:39 AM // 04:39
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#32
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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you bet see it used by an experience player? ever?
Note:more to the point.. do yuo think this will be used by an experienced player after the buff? ever?
Last edited by Not A Fifty Five; Mar 19, 2007 at 04:47 AM // 04:47..
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Mar 19, 2007, 05:57 AM // 05:57
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#33
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Furnace Stoker
Join Date: May 2006
Profession: R/
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No, it won't, so why encourage people to use it at all...
As far as the comparison between mending refrain and mending....one can be applied by a monk very quickly to a party if he's using blessed sig. A paragon on the other hand would take a good long while to apply it to 8 people. Granted, it's essentially free for the remainder of the match, PROVIDED everyone stays in earshot range. Those limitations are what's supposed to make it balanced, or at least comparable to mending.
Last edited by Skyy High; Mar 19, 2007 at 05:59 AM // 05:59..
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Mar 19, 2007, 06:29 AM // 06:29
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#34
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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well.. if you use a rating of skills from 1 to 5 such that...
1. every experienced gvg/hoh team has this skill (none, maybe LoD and holy veil)
2. most experienced gvg/hoh teams have this skill (RC, Diversion, infuse health, etc)
3. many experienced gvg/hoh teams have this skill (Fear me, Searing flames, Water trident, etc)
4. few experience gvg/hoh teams... ("they're on fire!", mending refrain etc)
5. No experienced gvg/hoh teams.. (mending, primal rage, and 40% of all skills)
... then I'm sure that anet wants no skill in the 1 or 5 area. buffs and nerfs change this. Mending is at 5.
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